Friday, September 10th 2010, 6:15am UTC+2
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This post has been edited 2 times, last edit by "oglu" (May 9th 2010, 3:58pm)
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Mudbox 2011 Service Pack 1 fixes the following issues:
General fixes
* Edge Bleed option in Preferences > Paint now controls the edge bleed distance for map extraction
* Error using Eyedropper to pick color on mesh with no UVs. Mudbox now recreates UVs automatically.
* Incorrect GPU RAM detection causing warnings to pop up. See Environment variables for updated information.
* Brush resize down/up hotkeys not working on values larger than 100
* Flatten to UV space using mesh with no UVs causes crash
* Shift hotkey not working for temporary weight painting smooth
* Painting using stencil crashes if stencil is 24bit/pixel .tga
* Dry brush with stencil on not working correctly
* Stencil image display: Full color now displays only when the Projection brush is active, black and white when other tools are selected.
* Luminosity of the stencil affects opacity of the stencil display when Projection brush is selected
* Flood function operates on all objects instead of active or selected objects
* Depending on the shadow Depth Map Resolution and the size of the movie, shadows do not render correctly in turntable movies
FBX fixes
* Instances cause import error
* Camera FOV and camera names from 3ds Max not importing correctly
* Crash on Mac OS X when importing malformed skeletons from 3ds Max
* Textures display incorrectly in imported files with different paint layer sizes
Posing fixes
* You can now delete skeletons from the Object List. Right-click and select Delete Object.
* Weight painting on multiple objects is now possible
* Weights not propagating properly on subdivision
* Shadows and ambient occlusion display does not update when posing
* Various interaction issues when selecting and posing joints
* Imported n-sided or triangle meshes with bones cannot be posed when subdivided
Location: Gelsenkirchen - NRW - back to the roots
Occupation: VFX G33K / Technisches Render Monster